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Game launches in Brazil

VIVAZ connects the launch to local language, the right creators, and formats that fit each phase.

Dying Light: The Beast installation with the game creature during the launch activation

Who it is for

For publishers, studios, and agencies launching or updating a game in Brazil with local context and creator operations.

Possible scopes

A campaign can start online and reach an event, or concentrate its force within one launch window.

  • Community and audience assessment with creator recommendations
  • Creator roles and formats for each launch phase
  • Livestreams, videos, short-form content, and highlight edits
  • Creator coordination for events and activations
  • Calendar, approvals, and delivery management

Three moves

  1. 01

    Localize

    The global message gains context for the Brazilian community and each channel.

  2. 02

    Scale

    Creators and formats enter in waves that match announcement, access, and release.

  3. 03

    Connect

    Online content and physical presence follow one narrative when the project spans both.

Launches in context

What is the next launch window?

Share the market, phase, timing, and the role you expect creators to play.

Pricing on request — talk to us about a brief.